Heat of Battle v.32 Server & Client Update [Windows]

File Info: Heat of Battle v.32 Server & Client Update [Windows]

Title:
Heat of Battle v.32 Server & Client Update [Windows]
Author:
Heat of Battle Development Team
Created:
6/15/2004
Updated:
6/17/2004
Downloads:
 
Also known as:
COD
User Rating

/5.0

Description: Heat of Battle v.32 Server & Client Update [Windows]

Update your Heat of Battle server & client to version .32 with this server side patch! Check below for all the different fixes.


FIXES:
- Fixed the manner in which shellshock was being used to reduce problems caused for some users.
- Fixed an issue that was causing servers to not be able to change the Friendly Fire setting to Off or Reflective
- Fixed an issue where after a round ended due to timelimit, the game would say "Axis/Allies Win" regardless of which team had the higher point total
- Fixed an exploit where players could get around class limits
- Fixed an issue where servers weren't logging the Player's GUID on Player Connect
- Fixed scr_hob_timelimit not working correctly. You can now also update the timelimit of the map dynamically by simply changing the CVAR. The timer will reflect the change.
- Fixed two errant sound references that were causing problems for some people on connection.

CHANGES/ADDITIONS:
- You can now toggle if a weapon only drops with what ammo was left in the gun when it was dropped [no extra clips]. This is defaulted to ON.
- Added the scr_hob_timelimit CVAR in, this now controls how long a map will run before changing to the next map. Default is 30 minutes.
- Added the CVAR scr_hob_nadeshock. This controls whether players can get shellshock from grenades.
- Added the CVAR scr_hob_bulletshock. This controls whether players can get shellshock from bullet-hits.
- Added the CVAR scr_hob_weaponpickup. This controls weapons dropping when players die. 1 is default, 0 means no weapons will be dropped.
- Added the CVAR scr_hob_autobalanceteams. This controls whether a player can join their chosen team depending on if the teams are uneven or not. 0 is default, 1 will turn the checking on.


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